DoEvents evolution; the API approach. (Method for 100% optimized loops)
Do you want to make your loops 100% faster? Here's how :
Many of us have used several times DoEvents, to supply a bit of air to our App, on Heavy-Duty times such as loops for updates or inserts on recordsets etc. As we most know, DoEvents processes Windows messages currently in the message queue. But what if we wanted to execute DoEvents only in times, when we want to allow user (Keyboard and Mouse) input? ( A special "thank you" to all of you who rated this article)
Original Author: John Galanopoulos
Code
DoEvents If there was such a function to API provides us with such a It's called Here is the declaration: The GetInputState function If the queue contains one or more new mouse-button or So we can create an improved DoEvents with a Subroutine Public Sub newDoEvents() End Sub You …or Let's It The GetQueueStatus function indicates the type of messages QS_ALLEVENTS An QS_ALLINPUT QS_ALLPOSTMESSAGE QS_HOTKEY QS_INPUT QS_KEY QS_MOUSE QS_MOUSEBUTTON QS_MOUSEMOVE QS_PAINT QS_POSTMESSAGE QS_SENDMESSAGE QS_TIMER With these constants you can create your own Why's that? ‘cause in your loop you might need Look at this : Public Const QS_HOTKEY = &H80 Public Const QS_KEY = &H1 Public Const QS_MOUSEBUTTON = &H4 Public Const QS_MOUSEMOVE = &H2 Public Const QS_PAINT = &H20 Public Const QS_POSTMESSAGE = &H8 Public Const QS_SENDMESSAGE = &H40 Public Const QS_TIMER = &H10 Public Const QS_ALLINPUT = (QS_SENDMESSAGE Public Const QS_MOUSE = (QS_MOUSEMOVE Public Const QS_INPUT = (QS_MOUSE Or Public Const QS_ALLEVENTS = (QS_INPUT Public Declare Function GetQueueStatus Public Function cGetInputState() Dim qsRet = GetQueueStatus(QS_HOTKEY Or End Function With this function you can trigger the DoEvents to Call it like this…. . . if cGetInputState() <> 0 This was I wrote this article believing that the API is a I hope I helped. Any comments or suggestions are always welcomed.
evolution; the API approach
inspect the message queue for user input, we would have a main benefit:
We would speed up our loops ‘cause we would process all the messages in
the queue (with DoEvents) only on user input. It's faster to check for
a message than to process all messages every time.
function:
GetInputState and you can locate it in user32 library.
Public Declare Function GetInputState Lib
"user32" () As Long
determines whether there are mouse-button or keyboard messages in the calling
thread's message queue.
keyboard messages, the return value is nonzero else if there are no new
mouse-button or keyboard messages in the queue, the return value is zero.
like this :
If GetInputState() <> 0 then DoEvents
can use GetInputState() with many variations for example :
uCancelMode = False
Do until rs.Eof
Rs.AddNew
(..your source here)
Rs.Update
Rs.MoveNext
If GetInputState() <> 0 then
DoEvents
If uCancelMode Then Exit Do
End If
Loop
Msgbox “Finished.”
we could use it in a ScreenSaver e.t.c.
go a little further now and see what exactly is behind GetInputState().
is another API function located in User32 as well; GetQueueStatus()
found in the calling thread's message queue. Here are the flags that
GetQueueStatus uses :
input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue.
Any
message is in the queue.
A posted message (other than those listed here) is in the queue.
A
WM_HOTKEY message is in the queue.
An input message is in the queue.
A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN
message is in the queue.
A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN,
and so on).
A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).
A WM_MOUSEMOVE message is in the queue.
A WM_PAINT message is in the queue.
A posted message (other than those listed here)
is in the queue.
A message sent by another thread or application
is in the queue.
A WM_TIMER message is in the queue.
(I believe that GetInputState() is a GetQueueStatus(QS_HOTKEY Or QS_KEY Or
QS_MOUSEBUTTON))
GetInputState function that fits your needs. For example you can create a custom
function that issues DoEvents when it'll detects not only a Keyboard or Mouse
Key input, but also a WM_PAINT signal.
to update the screen so you must let your custom function process the specific
signal.
Or QS_PAINT Or QS_TIMER Or
QS_POSTMESSAGE Or
QS_MOUSEBUTTON Or QS_MOUSEMOVE Or QS_HOTKEY Or
QS_KEY)
Or QS_MOUSEBUTTON)
QS_KEY)
Or QS_POSTMESSAGE Or QS_TIMER Or
QS_PAINT Or QS_HOTKEY)
Lib "user32" (ByVal qsFlags As Long) As Long
qsRet As Long
QS_KEY Or QS_MOUSEBUTTON Or QS_PAINT)
cGetInputState = qsRet
be executed only when the message queue contains Key input, Mouse button or a
WM_PAINT signal.
then DoEvents
tested and proved to optimise a loop by
100% !!!!!!!!!
powerfull part on Windows programming and deserves your attention. I was stuck
several times and API prooved to be a problem solver. API is a large world but
with little effort, you can take advantage of it. You will create more
sophisticated and user aware programs.
John
Galanopoulos
(Below there is a link to the .doc version of this article, for you to download.
If you want to implement this source in your projects, download the Class Module posted by John Baughman in this address
Also, you can check out Olav Jordan's article : Optimized loop (no more doevents)
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Posted: 2002-06-01
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