Advanced BitBlt Pong Game
It uses BitBlt so runs very smoothly and fast. The ball and bats and wall have shadows. There are sounds and music. It has three modes: Player V player, Player V computer, or Computer V Computer. It has customizable options and speeds. the ball bounces on a Z axis too (Actually the shadow just moves) It has an easy to use interface. NO KNOWN BUGS.
Original Author: Coding Genius
Assumptions
It uses BitBlt so runs very smoothly and fast. The ball and bats and wall have shadows. There are sounds and music. It has three modes: Player V player, Player V computer, or Computer V Computer. It has customizable options and speeds. the ball bounces on a Z axis too (Actually the shadow just moves) It has an easy to use interface. NO KNOWN BUGS.
Returns
It uses BitBlt so runs very smoothly and fast. The ball and bats and wall have shadows. There are sounds and music. It has three modes: Player V player, Player V computer, or Computer V Computer. It has customizable options and speeds. the ball bounces on a Z axis too (Actually the shadow just moves) It has an easy to use interface. NO KNOWN BUGS.
API Declarations
Declare Function sndPlaySound Lib "winmm.dll" Alias "sndPlaySoundA" (ByVal lpszSoundName As String, ByVal uFlags As Long) As Long
Public Declare Function BitBlt Lib "gdi32" (ByVal hDestDC As Long, ByVal X As Long, ByVal Y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long
Public Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long)
About this post
Posted: 2002-06-01
By: ArchiveBot
Viewed: 91 times
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Advanced B203415312001.zip
Posted: 9/3/2020 3:45:00 PM
Size: 30,145 bytes
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