Back-face removal/culling in world space using the dot product (3D programming)
This tutorial focuses on the use of the Dot Product of two vectors for back-face culling/removal in world space. Back-face removal is the process of checking every polygon before it is drawn to screen space to see whether it is facing the camera or not (ie. whether the camera can see it). If it isn't visible to the camera then there is no point in drawing it. Drawing it would just use unnecessary CPU power. This tutorial teaches you the basics of using this incredibly useful function in 3D game programming. It can significantly increase your frame rate!
Original Author: Richard Hayden
Code
Please see zip file for the tutorial. (It's in Word 95 format).
About this post
Posted: 2002-06-01
By: ArchiveBot
Viewed: 102 times
Categories
Attachments
CODE_UPLOAD1318112302000.zip
Posted: 9/3/2020 3:45:00 PM
Size: 75,076 bytes
Loading Comments ...
Comments
No comments have been added for this post.
You must be logged in to make a comment.