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A Brief Introduction To Artificial Intelligence For Games

This article covers all the main methods of artificial intelligence in games. Ideal as an introduction to artifical intelligence, though I think most decent games programmers will know all this stuff anyway. Briefly covers Patterning, Finite-State Machines, Neural Nets, Genetic Algorithms and Algorithmics. Any comments greatly appreciated. Ta

Original Author: BigCalm

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Posted: 2002-06-01
By: ArchiveBot
Viewed: 95 times

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Visual Basic 6

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CODE_UPLOAD1271212152000.zip
Posted: 9/3/2020 3:45:00 PM
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