LandMass - a random map generator
LandMass is based on the old Commodore 64 game "Lords of Conquest" by Electronic Arts. This game played a little bit like the board game Risk, only there were different playing pieces and --here's the cool part-- the playfield was generated randomly, so that no two games were the same.
As it stands right now, LandMass simply generates a random world based on settings that you can tune. Each world is composed of countries and water. Countries that border each other are shown with a borderline between them. Each country has properties that can be read, such as its color or which other countries border it. LandMass also contains a small example of how to read map parameters and interact with the map.
The program is class-based, which means you can take the Map class and drop it into your own program. And since each map is a separate object, you can generate multiple maps at once. With very little work you can have cool custom maps in your own program!
Original Author: Jason Merlo
Inputs
None.
Assumptions
None. Code will run as is.
Returns
None. Just a cool map!
Side Effects
None known.
API Declarations
Just the standard BitBlt stuff. This is included in the zip.
About this post
Posted: 2002-06-01
By: ArchiveBot
Viewed: 240 times
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Attachments
CODE_UPLOAD1241.zip
Posted: 9/3/2020 3:45:00 PM
Size: 232,505 bytes
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